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Rating Climb

Practical advice for climbing rating brackets — what to study at each level, what to skip, and how to break plateaus.

Videos (13)

The Real Reason Why You Lose Chess Games (it's NOT blunders)

The Real Reason Why You Lose Chess Games (it's NOT blunders)

Igor Smirnov

GM Smirnov on the deeper cause behind most losses: play without a plan. How to diagnose it in your own games and fix it.

Intermediate800–1800Rating Climb
How To WIN At Chess | 400 Elo
Featured

How To WIN At Chess | 400 Elo

Nathan Rose

Exactly what wins games at 400: stop hanging pieces, take free material, and follow a simple opening recipe. No fluff, just the moves that matter at this level.

Beginner0–600Rating Climb
How To WIN At Chess | 500 Elo

How To WIN At Chess | 500 Elo

Nathan Rose

The 500-level game plan: blunder-checking every move, simple development, and converting won positions without drama.

Beginner300–700Rating Climb
How To WIN At Chess | 1200 Elo

How To WIN At Chess | 1200 Elo

Nathan Rose

What separates 1200 from 1400: real plans instead of one-move threats, piece activity, and punishing passive play.

Intermediate1000–1400Rating Climb
How To WIN At Chess | 1400 Elo

How To WIN At Chess | 1400 Elo

Nathan Rose

The 1400-level leap: pawn structure decisions, when to trade, and turning small advantages into full points.

Intermediate1200–1600Rating Climb
Hikaru's Climbing the Rating Ladder

Hikaru's Climbing the Rating Ladder

Hikaru Nakamura

Hikaru climbs through every rating band, showing exactly what wins at each level and which habits to drop as you rise.

Advanced1400–2400Rating Climb
MASTER SLOWKARU Educational Speedrun — He Teaches You More Chess

MASTER SLOWKARU Educational Speedrun — He Teaches You More Chess

Hikaru Nakamura

The Slowkaru speedrun at master level: Hikaru dismantles strong players and explains the ideas most coaches can't even see.

Advanced1600–2400Rating Climb
SLOWKARU Steps Up to Intermediate Principles | Educational Speedrun

SLOWKARU Steps Up to Intermediate Principles | Educational Speedrun

Hikaru Nakamura

Hikaru plays intermediate-rated opponents and narrates every decision — the principles that separate 1200 from 1600, live.

Intermediate1000–1600Rating Climb
How I Went From 500 to 2000 with the HALLOWEEN GAMBIT

How I Went From 500 to 2000 with the HALLOWEEN GAMBIT

ChesswithAkeem

The knight sac on move 4 that carried Akeem up 1500 rating points - the full Halloween Gambit system, game after game.

Intermediate400–1600Rating Climb
35 Vital Chess Principles
Featured

35 Vital Chess Principles

Chess Vibes

Chess Vibes' most-watched video ever: 35 principles covering opening, middlegame, and endgame - a complete chess education in 19 minutes.

Beginner0–1600Rating Climb
Give Me 13 Minutes and I'll Make You Dangerously Good at Chess
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Give Me 13 Minutes and I'll Make You Dangerously Good at Chess

Blunder Panda

Thirteen minutes of concentrated improvement: the habits, checks, and mindset shifts that separate improving players from stuck ones.

Beginner0–1400Rating Climb
If You Feel Stuck in Chess, Watch This
Featured

If You Feel Stuck in Chess, Watch This

Blunder Panda

The plateau-breaker: why ratings get stuck and the specific, unglamorous fixes that actually move the needle.

Intermediate600–1800Rating Climb
The EASY METHOD To Reach 1800 Chess Elo

The EASY METHOD To Reach 1800 Chess Elo

Blunder Panda

A concrete roadmap to 1800: what to study, what to skip, and the games that show the method working.

Intermediate1000–1800Rating Climb